Created in 1980, Pac-Man is one of the most successful games in history. There was nothing better than going to the Arcade on a Saturday morning with your coins in hand, ready to chase around a maze while trying to avoid getting killed by ghosts… when you think about it, it sounds quite odd. But the game was incredibly popular and is still played to this day. Take a look at the things you didn’t know about Pac-Man…
He wasn’t based on a slice of pizza
There is an urban legend that the idea of Pac-Man came from the concept of a Pizza missing a slice. (huh? This sounds amazing. Game creators… get on this idea) However, this was just a myth and this concept was incorrect. Pac-Man was created by Toru Iwatani, and he has said that his design was based on the Japanese symbol for mouth, but with rounded edges.
He wasn’t always called Pac-Man
When Pac-Man was originally created, he was called Puck-Man… because he looks like a hockey puck. However, Namco, the developers were worried about the American reaction to this name and feared that their games would be vandalized and the P changed to an F. So, they changed his name to the one we all know and love today.
The game has a glitch
If you’ve ever managed to get to the end of the Pac-Man game (you’re a genius, if so) you’ll know that when you get to level 256, half of the maze will be your ordinary Pac-Man maze, while the other half will be a mess of symbols, colors, and numbers. And that’s basically as far as you can go…
The ghosts had real names in Japan
Japanese players were at an advantage when they played Pac-Man, as the characters’ names alluded to their behaviors, allowing them to play the game strategically. In Japan, they were called Machibuse (Ambusher), Oikake (Chaser), Otoboke (Feigning Ignorance), and Kimagure (Fickle), whereas in English they were simply called Pinky, Blinky, Inky, and Clyde. A bit less exotic…
Blinky would follow Pac-Man
All of the Ghosts had different behaviors, and different areas of the maze to protect. The red ghost, Blinky, was always the one who would follow and chase Pac-Man because she was programmed to not only follow Pac-Man but always to protect the tile that Pac-Man was in.
Pinky tried to predict what you would do next
Pinky who was, shockingly, the pink ghost, was always trying to predict where Pac-Man would move next and try to be one step ahead. If you look closely when playing the game, you’ll notice that Pinky is always two tiles in front you, to try and trap you.